A World Without Glaciers - Environmental Art Pt. 1

A World Without Glaciers was a prompt given for a unit on my University course, I created 5 different character designs to base around this as seen in an earlier post. I was then tasked with building this world up further by continuing the prompt into environmental designs. Here I demonstrate that after the glaciers melted due to global warming, most of the population of Earth either died out or were forced underground, only to come to the surface in order to gather supplies or food.

This was to be a game in which it was a city builder where the player would create a city and struggled to keep it running with everything going against it, such as casualties, lack of food or people from the surface invading. Rather than building an empire the player would gather a high score on how long their city would last.

Finished Piece 1 - Living Areas.

Finished Piece 1 - Living Areas.

Living Area Sketches - 4 value paintings created to show how dangerous living in these mines can be.

Living Area Sketches - 4 value paintings created to show how dangerous living in these mines can be.

Finished Piece - Above Sea Level.

Finished Piece - Above Sea Level.

Value paintings of a view of the world after rising sea levels which forced everyone underground.

Value paintings of a view of the world after rising sea levels which forced everyone underground.

Finished Piece - Under Sea

Finished Piece - Under Sea

Underwater values which show the flooded cities from a new angle.

Underwater values which show the flooded cities from a new angle.